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Contribution - Material and Physics Calibration Scene

Open RayaneLehnemann opened this issue 8 years ago • 3 comments

Hello!

Today a not come here to report a bug, but i am here to contribute with the project, with a new tool, a Material / Physics Calibration Scene:

https://youtu.be/yMH74Ie5Hjo

Features:

  • Drag, Orbit and Zoon movements made for easy model detail viewing.
  • Fully compatible with Bullet Physics.
  • Enable and Disable colliders viewing into real time.
  • Reload egg and bam files into real time, and see the material modification impact.
  • Sample with all Bullet collider types.
  • Compatible with animated models.

Link for Download: https://drive.google.com/open?id=0BwmAR8xnyflqNUdvSVJiNXBBRE0

RayaneLehnemann avatar Jan 01 '17 15:01 RayaneLehnemann

Hey, cool!

However, how is this different from the possibilities the material editor offers? I mean, its certainly cool to have your models reloaded, but the preferred model format for the RP is bam, which you can't hand edit easily. It might probably make more sense to write out the changed models back to bam or so I think - I will see if I implement this at some point.

Cheers, Tobias

tobspr avatar Jan 18 '17 12:01 tobspr

I have use the egg files only because he is a standard format adopted by our team. We prefer tu use only one file format for each type of thing, and we have selected the egg only because he has a animation support. But the material editor works normaly with the bam files.

You can use the reload function with the bam format too, so you can edit the model into blender, and see the results into the material editor ;)

I will replace the models to bam format into next week, and re-up the project ;)

RayaneLehnemann avatar Jan 19 '17 10:01 RayaneLehnemann

The real intention behind the Material and Physics Callibration is make more easier for to 3D designer / artist to create materials and colliders on Panda3D/Render Pipeline. Generaly, the artists do not know much about programaton, but with the material calibration, he can see specific details into the models, and set the collider with much more precision without the need to have any significant knowledge about programming.

RayaneLehnemann avatar Jan 19 '17 10:01 RayaneLehnemann