Tobias
Tobias
There are multiple ways of doing that, IIRC the pipeline supports it natively though, you can set `resolution_scale` in the config: https://github.com/tobspr/RenderPipeline/blob/master/config/pipeline.yaml#L26 To e.g. 0.75, the pipeline will then render...
@moo5e can you try viewing the output of the buffer viewer? I haven't tested the pipeline for a while, so it might be its simply broken with newest graphic card...
Hm, this is weird, did you change the settings of the PSSM plugin? Otherwsie I can imagine that your driver is performing additional filtering. You could try disabling settings like...
This is pretty weird, can you try disabling `use_pcf` in the Pssm settings and see if it gets better? Also, if you lower `filter_radius` to something very small, what does...
It seems that you have some weird driver, which is trying to "optimize" the shadows, but makes it just much worse. I think the Application is called Geforce Experience or...
Hi! First of all, thanks for your contribution! There are a few things I noticed: - You don't need to redefine the `distance` method, its a builtin GLSL method -...
1. How are you controlling your camera? The atmosphere is centered arround the camera, so it should never exceed. 2. You'd have to modify the shaders of the scattering plugin....
Right now there is no configuration, but you can edit it here: https://github.com/tobspr/RenderPipeline/blob/master/rpcore/render_pipeline.py#L445 However 70000 is already a pretty high value for the far plane. If you increase it you...
Hi, The reason the material data is encoded in the emissive component is that panda doesnt currently support storing additional Information on materials. If you install my bam exporter, it...
I am currently overhauling transparency, and in future Versions (experimental) there will be a seperate emissive transparency model, since for particles you might want to have both as you mentioned....