Sam Gleske

Results 397 comments of Sam Gleske

While play testing #6783 I found a few play-ability issues I want fixed. - Fighters/drones with no parent cannot be recovered by non-carrier flagship/player ship. - Any battery powered ship...

While play testing #6783 I found a battery powered fighter issue. - A battery powered fighter will recover another battery powered fighter even if itself becomes disabled. This can create...

# Further enhancements and bug fixes e85c89b59b03d2257e9fbdcc4e43ac64290538ef includes the following fixes. - Non-carrier parents can assist fighters - Battery based ships will disable and request help/recharge. This includes all ships...

While play testing I encountered a segmentation fault with `CanBeCarried`. The way I handled `weak_ptr` without checking for objects caused the exception. I pushed a fix for the crash and...

While play testing I discovered another playability bug. Low fuel escorts not in the system (for example halted in another system) prevent tanker refueling behavior. Only escorts in the current...

`IsEnergyLow()` prevents parent carriers from recovering hull-disabled fighters. A disabled ship should should be repaired by the parent before it boards the parent. Bug added to list.

### Bug fixes - Only escorts within the current system are considered when calculating out of fuel escorts. - Fix segfault causing crash when player dies during ship capturing. -...

More playtest bugs - Refueling shuttle fighters do not return to parent to get fuel. - Carrier refueling issue: With mission NPC escorts the `IsEscortsFullOfFuel()` report included them. This causes...

Mission NPC Escort Update ------------------------- - Fuel shuttle fighters/drones return to the carrier to get more fuel again. - Mission NPC escorts are now included with escort refueling behavior. New...

Video showing new refueling behavior https://www.youtube.com/watch?v=5w9JJCT08Z4