Robert Neumann
Robert Neumann
Hmm, didn't SuperFX games render on the cartridge and the SNES just pulled the picture in intervals?
Simple solution is the autoboot.sfc + force enabled ingame key hooks + a memory resident flag that an autoboot game ran once. A user that enabled the feature is surely...
On that note ( :p ), some kind of SRAM backup would be nice to have as well. When saving fails for some reason, it can wipe out hours of...
Thanks a lot you guys :) There's also confusion about the MDEC unit, which is physically in the CPU and talks to the GPU via DMA. I don't know much...
@unknownbrackets I don't expect the IOP GTE to differ from a regular PSX. They use it in PSX mode, after all. People in the PSX dev scene would surely like...
Regarding the MDEC, it's prolly the upper left here: https://i.imgur.com/gsxPq5i.jpg :)
The GTE test works in PCSX2 now :) There's total confusion how to handle hardware reads and writes though. https://github.com/PCSX2/pcsx2/blob/master/pcsx2/ps2/Iop/IopHwRead.cpp#L310 https://github.com/PCSX2/pcsx2/blob/master/pcsx2/ps2/Iop/IopHwWrite.cpp#L513 DMAs are going to be for SIF2 to handle....
Reverb is certainly not correct in this one, but I'm not sure that that's the sole reason it sounds bad. Yet.. Could you check the PCSX2 output with reverb disabled?...
Well, it's a bit hard to tell but I think our reverb is cutting into the sample with early reflections. So yea, this helps reduce the factors a little. http://problemkaputt.de/psx-spx.htm#spureverbformula
Hey, the problem could be in the I2C implementation in the Si5351 chip itself. I2C features like clock stretching could be used and this is known to cause issues with...