Ignacio Roldán Etcheverry

Results 84 comments of Ignacio Roldán Etcheverry

@juanpaexpedite You should have a Godot editor instance open editing the same project. If you already have and still get that error, then it's a bug. But that would be...

I remember trying the CpsExtension sample without success (it either didn't compile or MEF threw exceptions due to missing stuff). I might give it another try soon with the information...

The root of the issue applies to Godot 4 as well. However, there are other challenges as well, like how to implement `Play in Editor` with the CoreCLR debugger. Currently,...

> I'm just wondering if that's something you have control of or if its a "visual studio extensions installer" thing. We only tell Visual Studio that we need the Xamarin...

Currently, Godot doesn't support this. It expects both the solution and csproj to be at the Godot project root (next to the `project.godot`). I plan to change this for Godot...

I may have misunderstood this. Is it only about the solution being on a different directory and not the csproj? The Godot editor still expects a solution to be in...

>Finally I have one more Question , is it possible to debug the game running on Android device , is there is a workaround for this ? Not right now,...

>- When using the extension with JetBrains Re-Sharper and enabling re-sahrper intellisense , the Paths , Signals... suggestions and completion gets disabled . I don't know if there's a way...

In a week, we'll be merging the `dotnet6` branch to `master` and this will no longer work. I can merge this if still desired, though.

> I don't see how these specific changes are related to that merge The extension uses the Mono debugger, which won't be usable in 4.x because the editor (including the...