Ignacio Roldán Etcheverry

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This is the error from OP's log: ``` Mono: Loading assembly GodotTools.ProjectEditor... ERROR: load: Loaded assembly missing from table. Did we not receive the load hook? ``` Can every one...

> I can fix this with linker flags as suggested in #40757 (comment), i.e. by passing in -Wl,-u,_xamarin_timezone_get_data,-u,_xamarin_timezone_get_local_name but I was under the impression that was fixed by #49248. Is...

> Are they supposed to be wrapped by `#if !TARGET_OS_SIMULATOR`? Can you reproduce this only in the simulator? Or does the same happen in a device?

> However, GDNative did not work like this (...) How did this work with GDNative? Is this issue about GDExtension types behaving similarly like `tool` scripts? (where instances are created...