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Using The Extension With Re-Sharper / Opening cs files from The Godot Editor

Open MrZak-dev opened this issue 5 years ago • 3 comments

I was waiting fort visual studio integration in Godot , now it comes in 3.2.3 beta . I have only some feature requests which i guess it must be supported by default .

  • When using the extension with JetBrains Re-Sharper and enabling re-sahrper intellisense , the Paths , Signals... suggestions and completion gets disabled .

  • Opening a script file from the Godot Editor opens the files in visual studio without getting the file selected in the Solution Explorer

image

  • Finally I have one more Question , is it possible to debug the game running on Android device , is there is a workaround for this ? Please accept my bad English , Thank you !

MrZak-dev avatar Jul 20 '20 17:07 MrZak-dev

Finally I have one more Question , is it possible to debug the game running on Android device , is there is a workaround for this ?

Not right now, but I plan to add a debug target for this.

neikeq avatar Jul 20 '20 18:07 neikeq

Your second point is just how Visual Studio works by default. If you want the solution explorer to sync with the active document press this button: sync-with-active.png Or you can have the active item always tracked by default by going to Tools->Options and checking this setting on: always-track-option.png

Jakob-PB avatar Jul 21 '20 02:07 Jakob-PB

  • When using the extension with JetBrains Re-Sharper and enabling re-sahrper intellisense , the Paths , Signals... suggestions and completion gets disabled .

I don't know if there's a way to make it use our Roslyn completion providers with ReSharper. I would like to add the same code completion to Rider in the future, so if this turns out not to possible then maybe we can re-use the Rider code in VS.

neikeq avatar Aug 10 '20 07:08 neikeq