godot-csharp-visualstudio
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Using The Extension With Re-Sharper / Opening cs files from The Godot Editor
I was waiting fort visual studio integration in Godot , now it comes in 3.2.3 beta . I have only some feature requests which i guess it must be supported by default .
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When using the extension with JetBrains Re-Sharper and enabling re-sahrper intellisense , the Paths , Signals... suggestions and completion gets disabled .
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Opening a script file from the Godot Editor opens the files in visual studio without getting the file selected in the Solution Explorer

- Finally I have one more Question , is it possible to debug the game running on Android device , is there is a workaround for this ? Please accept my bad English , Thank you !
Finally I have one more Question , is it possible to debug the game running on Android device , is there is a workaround for this ?
Not right now, but I plan to add a debug target for this.
Your second point is just how Visual Studio works by default. If you want the solution explorer to sync with the active document press this button:
Or you can have the active item always tracked by default by going to Tools->Options and checking this setting on:

- When using the extension with JetBrains Re-Sharper and enabling re-sahrper intellisense , the Paths , Signals... suggestions and completion gets disabled .
I don't know if there's a way to make it use our Roslyn completion providers with ReSharper. I would like to add the same code completion to Rider in the future, so if this turns out not to possible then maybe we can re-use the Rider code in VS.