mtasa-blue
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Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
Removes most of the inline assembly for GameSA. Only hooks and some function calls that are patched or unused are left. I looked over all the files. But I may...
**Describe the bug** the title says it all, after alt-tabbing from desktop to mta a few times, MTA simply won't open anymore and I'm forced to close it with the...
**Describe the bug** A single player bug (if you turned off frame limiter) where climbing over certain objects will rapidly drain your health and almost always kill you. **To reproduce**...
**Describe the bug** libcef.dll crash upon entering into options > web browser or entering some servers. **To reproduce** 1. Go to settings > web browser 2. Wait a couple seconds...
### Description This PR adds the ability to get/set the plane's rotor, just similar to helicopters' rotor functions. ### Summary * combined the plane and heli to get/setVehicleRotorSpeed(), now this...
Youtube has once again changed their platform so it no longer supports video resume for most user agents, however roku user agent seems to still work fine with no problems...
The vehicle **"Street Clean Trailer (611)"** should use the same colors from its truck **"Utility Van (552)"** instead of being always fully black.
### Describe the bug I found a weird bug with onPlayerDamage and setting the player's health after spawn. I found that if you have a onPlayerDamage event, this event is...
**Describe the bug** Can't set player health to more than 1 in ```onClientPlayerDamage``` event if player have 1 HP EDIT: It's weird bug. Because if player have 1 hp and...
Changelog: - Removed redundant `m_SyncedData` - Changed map type to `CFastHashMap` as we want the absolute maximum performance - Removed `IterBegin` and `IterSyncedBegin`. Replaced it with `GetAll()` for based range...