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Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
### Describe the bug When pressing a combination of the following: - LCTRL **or** RCTRL - LALT **or** RALT It will (pretty) consistently cause the CTRL key to get stuck...
It seems I forgot to add this function to the Lua definitions in #2589 - but it doesn't work anyway 😅 Just commenting it out here and adding notes in...
- getVehicleCompatibleUpgrades returns different value on serverside and clientside - The spoiler `1164` cannot be applied to any other vehicle than `Uranus` from server-side. PoC: ```lua cv Bullet srun outputConsole(inspect(getVehicleCompatibleUpgrades(me.vehicle)))...
**Describe the bug** Some times mta has been crashed and show error. It's totally random and rare. **To reproduce** **Expected behaviour** Fix it **Screenshots**  **Version** 1.5.6 **Additional context**
**Describe the bug** Sometimes when you replace a vehicle the parts are darken than normal, maybe game or MTA doesn't load txd perfectly. When you're toggle mod for 2-3x times...
**Describe the bug** on(Client)ElementModelChange doesn't triggered when vehicle variant is changed Only triggers streamIn & streamOut **To reproduce** ``` addEventHandler("onClientElementModelChange", root, function(oldModel, newModel) iprint(source, oldModel, newModel) end) ``` **Expected behaviour**...
**Add Discord rich response** please add discord rich response function That we can leave one rich response for each player  This is a sample photo
**Describe the bug** I've been trying to load some total conversion map using `engine request model`, I found some requested model seems always show up with incorrect texture. The texture...
Request : SD # 37 Disallow custom models folder files i mean disallow custom files in models folder such as : cutscene.img , effects.fxp , effectsPC.txd , fonts.txd , particle.txd...
**Describe the bug** Zoom controls are inverted - When **zooming in** with the sniper, `getPedControlState(localPlayer, "zoom_out")` returns true. - When **zooming out** with the sniper, `getPedControlState(localPlayer, "zoom_in")` returns true. **To...