mtasa-blue
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Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
### Describe the bug ### MTA grass rendering:  ### MTA grass rendering without "HOOK_CPlantMgr_Render" in CMultiplayerSA:  As you can see, there is less grass rendered in current version...
**Describe the bug** Screen keeps tearing while playing MTA. **To reproduce** Move camera around. **Expected behaviour** Screen should not have break lines when rendered. Those break lines messes up screen...
## Summary - Contains bug/stability related fixes - 7.84.0: [curl-users mailing list archive](https://curl.se/mail/archive-2022-06/0020.html), [maintainer's blog post](https://daniel.haxx.se/blog/2022/06/27/curl-7-84-0-inside-every-box/), [changelog](https://curl.se/changes.html#7_84_0) ## Tests - [fetchRemote](https://wiki.multitheftauto.com/wiki/FetchRemote) - Download test script (v1.0.2): [test_fetchRemote.zip](https://github.com/multitheftauto/mtasa-blue/files/8392710/test_fetchRemote.zip) - Preferable not...
## Summary - Untested - Contains small fixes, little to no effect for us though - Changelogs - https://www.sqlite.org/changes.html#version_3_39_1 ## Tests [test_sqlite.zip](https://github.com/multitheftauto/mtasa-blue/files/2872064/test_sqlite.zip) (cheers to botder) ## Validation To help validate...
This allows multiple ignore elements to be passed to processLineOfSight, via table of elements. It is backwards compatible. If you pass a single element, or nil as `ignoredElements` it has...
**Describe the bug** When projectile collides with vehicle it returns nil instead of element. **To reproduce** ```lua localPlayer.position = Vector3(0, -10, 3) local veh = Vehicle(411, 0, 0, 3) local...
**Describe the bug** When you have 90% usage of RAM your browser will look like it's frozen. It will return events from JS to MTA etc. but you will see...
### Is your feature request related to a problem? Please describe. I often wanna do stuff client-side, to save on bandwidth. What I want to do could cause desync, but...
This PR introduces workaround fix for "Climbing over certain objects kills you, when you have high FPS" (#602). It's basically the same fix as [script fix for this issue](https://github.com/multitheftauto/mtasa-blue/issues/602#issuecomment-1167673919) but...
Solves #1076 Adds new property "**burnflippedcars**" to functions: [setWorldSpecialPropertyEnabled](https://wiki.multitheftauto.com/wiki/SetWorldSpecialPropertyEnabled), [isWorldSpecialPropertyEnabled](https://wiki.multitheftauto.com/wiki/IsWorldSpecialPropertyEnabled). Default: `true` (cars start to burn when upside down; current behavior) If set to `false` then cars will not start...