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Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.

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This will force update fps limit while connected to a server.

enhancement

### Is your feature request related to a problem? Please describe. On #1699, TFP worked on a setting that let you lower the shadows in game. Original SA has the...

enhancement

### Is your feature request related to a problem? Please describe. Now you can't detect vehicle variants via script, getVehicleComponents returning extra component only if vehicle has that variant. (component/dummy...

enhancement

### Describe the bug You can't replace any weapon animation, it will be bugged. ### Steps to reproduce Start the resource: [pistolanim.zip](https://github.com/multitheftauto/mtasa-blue/files/9542324/pistolanim.zip) ### Version Multi Theft Auto v1.5.9-release-21261 ### Additional...

bug

### Is your feature request related to a problem? Please describe. In MTA, peds (and players) are always using static shadows. In single player, it's based on visual quality option....

enhancement

### Is your feature request related to a problem? Please describe. no ### Describe the solution you'd like Implement custom lua allocator to increase performance ### Describe alternatives you've considered...

enhancement

Fixes #2067 Do not merge until #2114.

bug
stale

This PR resolves #2090 by adding set/getChatboxCharacterLimit functions to the **client-side only.** It also increases the max chat message length to 255 (not including player name or "(TEAM)" tags), over...

enhancement

The new parser didn't deal correctly with NaN, under/overflows and `signed` to `unsigned` conversions. Now it will `SetBadArgument` if: - casting the read number is `negative` and `T` is `unsigned`....

enhancement
stale

This PR removes the redundant buffer(`SString`, and then `new char[]`). Now it only buffers `if delimenter.length() > 1` Now it uses std::make_unique(for `char[]` buffer) Unit tests [here](https://repl.it/@JohnLugo/SimpleTinyOpengroup#main.cpp) for the no-buffer...

refactor