mifth

Results 34 comments of mifth

Hi. It looks like I did such a tool. ![tmp1](https://user-images.githubusercontent.com/2251298/48307206-114e6300-e559-11e8-8205-9b7f902c78f8.png) ![tmp2](https://user-images.githubusercontent.com/2251298/48307208-13b0bd00-e559-11e8-85ff-76ff25045ba7.png) It can Bridge, Boolean, Transfer Normals, Save a mesh with preview, select mesh with custom library. I'll make video...

Hi! Sorry for long delay. I did the tool. Here is the preview: https://www.youtube.com/watch?v=2osQBFR-CO0&lc=z22yg1iazwulvfpxq04t1aokg40hgfojw1qakgecbjuhrk0h00410 And here is the asset: https://github.com/mifth/mifthtools/raw/master/houdini/otls/modeling/mifth_insert_mesh.otllc And here is the meshes folder to test. [meshes.zip](https://github.com/sideeffects/GameDevelopmentToolset/files/2728114/meshes.zip) You...

I can put it at orbolt and make a tutorial. But if the guys want they can handle it at GD tools.

Sorry guys. I removed linux and installed Windows. Because of $%&%& Zbrush. I cannot help in testing now. (( I had base Kubuntu Linux with Nvidia drivers. Nothing special.

Hi, yes. The hard edge will be not good for normals baking and shading. The hard edge which i selected at the last screenshot. But the Textools plugin does not...

Hi. I did a hack. May be it will be helpful to fix it. [tmp1.zip](https://github.com/sideeffects/GameDevelopmentToolset/files/3203474/tmp1.zip) ![tmp1](https://user-images.githubusercontent.com/2251298/58112125-816e2d80-7bfb-11e9-8441-9763e72cf086.png) ![tmp2](https://user-images.githubusercontent.com/2251298/58112130-84691e00-7bfb-11e9-83a5-63a50334ddac.png)

If an edge has no splits then it should be smooth. I think something like this

Here is an example why we need HQLighting mode for Matcaps to use SSAO. Especially, for architecture and flat models. ![image](https://user-images.githubusercontent.com/2251298/64919518-70ea5000-d7b4-11e9-87b4-3e86027ff7dd.png) ![image](https://user-images.githubusercontent.com/2251298/64919522-7fd10280-d7b4-11e9-82e3-bfa0fe4aa42c.png)

After small investigation I have found that it's possible to fix it. Just change 2 Values as on my screenshot below. PointColor=1 and Normals=nN. Normals are needed for Viewport's AO....

Also this bug is reported to SideFX support team. The bug ID# 119207.