mifth
mifth
Maybe you could provide an obj file to fix the issue and exact steps how to reproduce it.
No worries. I have only this information https://blenderartists.org/t/sculpt-layers-addon/1288145/132?u=mifth
You should provide the obj files so that the developer could reproduce the issue and fix it. Make sure you was running 64bit version.
I assume PyOpenVDB is just an example of using OpenVDB+Python. PyOpenVDB had no love since OpenVDB V3. I can also assume that building and supporting this part is a bit...
It looks cool. I like it.
But yeah probably we could move it into something global. Like, mesh things. Subdivide smooth, subdivide linear, bevel, remesh, triangulate etc. Something like mesh tools.
Maybe this parameter should be used? 
Here is video test [test.zip](https://github.com/sideeffects/GameDevelopmentToolset/files/3612773/test.zip)
No problem. Actually I did not write a shader. I just created this one from the guide https://www.sidefx.com/docs/houdini/shade/glsl.html and modified it a bit. 7 steps and the shader is ready.
It looks I did GUI with Pyside2. https://youtu.be/AhR3RN-ui1o https://pastebin.com/K1ZERBw5 It's easy to make such a tool now.