Ryan Hileman
Ryan Hileman
Cool, thanks for the example! This is definitely very interesting for the Pandora and Pyra (because both don't have windowed GL modes on new drivers), and there's a chance glshim...
Can you run with `LIBGL_REMOTE_NOISY=1`?
I don't see how it could've worked before with LIBGL_REMOTE, as they're calling `SDL_GL_GetAttribute`, which wraps `glXGetConfig`, which I've never supported in remote. I'll add support tonight.
Try the latest unstable. Remember to rebuild both libgl_remote on the native host and libGL.so on the emulated guest.
Uhh I've had a hardcoded stencil size of zero since 2013: https://github.com/lunixbochs/glshim/commit/49261f4a1e590294fe869b2c4a912c178ef6c1b8#diff-677181a93120cd771fa18c6651230758R72 ``` void SDLGLFB::InitializeState() { int value = 0; SDL_GL_GetAttribute( SDL_GL_STENCIL_SIZE, &value ); if (!value) { Printf("Failed to use...
No, that didn't run with args. Can you tell me what exactly you're running so I can reproduce the issue myself?
Looks like that's open source - why are you running it under remote rendering? > On Mar 20, 2016, at 12:23 PM, CartridgeGen [email protected] wrote: > > I'm running zandronum...
at least the zombie processes don't eat cpu anymore
This is almost certainly calling one of the functions from glXGetProcAddress that's not implemented. I'll figure out which one and stub it or implement it.
Does it work with ptitseb's glshim? I might be missing a glx function minecraft uses.