Ryan Hileman

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thanks for looking at this - I intend to add backends for other platforms eventually, so I want the API to take that into account... any thoughts?

according to foobillardplus it's almost certainly wrong

it's been 15 months, I assume if someone wanted to merge this they would have by now

augh it uses a local user-defined buffer. I guess every time a block draw goes into GL_SELECT, I should copy any changed parts of the buffer back?

this is done for EGL

glshim implements these and all related commands/config: https://github.com/lunixbochs/glshim/blob/unstable/src/gl/render.c#L9 https://github.com/lunixbochs/glshim/blob/unstable/src/gl/render.c#L78 If you want them in OpenGL ES, link against glshim instead of libGLESv1

Also depends on the spreadsheet from #42 https://docs.google.com/spreadsheets/d/1-kNLvmh08Vg_k6sbjMhw20YOY7gBHndSgLVE0KTjU2k

``` from keystone import * ks = Ks(KS_ARCH_X86, KS_MODE_32) ks.asm('mov eax, _sym') ```

Ah, found the underlying problem (`.align 3` eats my symbol). Will post a new issue on that.