Lucas Girouard-Stranks
Lucas Girouard-Stranks
@janfokke ?
> Something else I ran across is Point2 in our code, which acts just like a Vector2. They are fundamentally [different types in mathematics](https://math.stackexchange.com/questions/645672/what-is-the-difference-between-a-point-and-a-vector). From the book [Fundamental of Computer...
This is being done in v4 with forking FNA. `System.Numerics` is being pulled in as a dependency.
Interesting. Could you post the project with the files used for testing this?
Reproduced. The problem is the position of the vertices when building the GPU memory from the tiled map's data.
I believe the issue was resolved in offline communications. @Uraxys could you send me a project with this issue? I'll take a look.
@Dante3085 Yes, I agree, I think it would be a good idea to have individual frame durations. I guess it wasn't an expected thing before. Do you have the animation...
@craftworkgames You might be interested in [some code I quickly wrote](https://github.com/LithiumToast/Assetyard/tree/dirtywip/src/Styxz.Assetyard/src) when thinking of handling assets. I wish I had more time to work on getting the project going 😞....
Thanks for opening the issue. Others are having questions about this is as well. I have knowledge on how to do this but there are some other things that need...
I wrote the code. @leftnoodle You are correct it does not take into account negative scale values. My proposed solution. ``` public void Decompose(out Vector2 scale, out float rotation, out...