Lucas Girouard-Stranks

Results 151 comments of Lucas Girouard-Stranks

Dynamically how exactly? You want the ability to change or create what parts of a map at runtime? You can always generate the `.tmx` dynamically then feed it into the...

I have been thinking for quite some time that as long as the map dimensions don't change it would be fairly straightforward to get "dynamic" maps working. Essentially it's just...

Hello @janfokke, Collisions will definitely need to be revisited all together.

@craftworkgames > > Add on top of that a dynamic container to store all this information in that we can use to modify the base map and to track game...

@stefanrbk https://simonschreibt.de/gat/renderhell/

@craftworkgames Just to be clear, if you are trying to avoid the content pipeline, it's fine to that all that black magic of texture packing is out or in the...

Moving forward I would recommend people to use https://github.com/rds1983/SpriteFontPlus by @rds1983.

@trommlbomml Hi, Check out #74 Currently I need to finish `PrimitiveBatch` (see #152) before I can start #74 as I need an efficient way to draw convex shapes. Once `PrimitiveBatch`...

With @janfokke we have a prototype in the works for this ticket recently. More news soon.