Lucas Girouard-Stranks
Lucas Girouard-Stranks
That PR will have the separating axis theorem (SAT) algorithm for narrow phase and brute force algorithm for broad phase. Together they offer collision detection which can replace the old...
Time flies. I'm extremely busy with other things for the near future. I'm still interested in finishing this hopefully by the end of 2018.
With @janfokke we have a prototype in the works for this ticket recently. More news soon.
Hello @mxmissile. Sorry for the delay. I'm not sure if it's the wrong control or not. I'm not familiar with the GUI system. I can take look at this soon.
@mxmissile Hey finally has some time to look into this. Could you provide a zipped csproj/solution I can test this with VisualStudio?
Hello @rocketpowergirl > Would it be possible to update monogame extended so it works with 3.8.1? Thanks for pointing this out, I will do it this weekend when I have...
@CodeRabbit957 you can try the packages `https://www.myget.org/feed/lithiumtoast/package/nuget/MonoGame.Extended` using the NuGet source feed `https://www.myget.org/F/lithiumtoast/api/v3/index.json`
It's only immutable because the renderer logic is tightly coupled. This is more of a rendering problem than anything. There are two ways approaches for rendering Tiled maps; use `SpriteBatch`...
Right, it's a problem of the relationship between the renderer and the model. The solution here for the model is decent for one scenario (could use some code review) but...
Using `Content.Load("path")` will attempt to [load a `.xnb` only](https://github.com/MonoGame/MonoGame/blob/develop/MonoGame.Framework/Content/ContentManager.cs#L266). If you need to load images from disk directly you can do so by like the following: ``` Texture2D texture; using...