lextra2
lextra2
The newest version of GeDoSaTo (0.21.2310) does no longer work on ANY GAME. As many have already pointed out it has something to do with the "D3DCompiler_47.dll". Every single game...
I want to undo bilinear upscaling that has been encoded into a video. De-bilinear down to 1280x720 and then let `scale=spline36` do the rest. Would be useful for older animes....
This can already be accomplished for some games via hex edits, so it shouldn't be too hard to add this as a toggle for all games.
Something like this 
Could you add support for alpha transparency? (I need it for gif sprites). Right now, the output results in frames with heavy artefacts.
I've generated an icc profile from my displays EDID. Now how can I use that profiles informations to generate another icc profile which limits the gamut to sRGB? For comparison,...
The games resolution is incorrectly increased when played in Fullscreen (Exclusive). (This game does not have a Borderless Fullscreen option). This results in part of the image being cut off,...
[Someone made dxvk-gplasync](https://gitlab.com/Ph42oN/dxvk-gplasync/) Could you fork that to this repo? I don't like gitlab...
Also crashes with compatibility config. I'm using the GOG version, if that matters. [crash01.zip](https://github.com/SpecialKO/SpecialK/files/11806177/crash01.zip)
AMD has an [API ](https://gpuopen-librariesandsdks.github.io/adl/group__DISPLAYAPI.html#ga057523cefb56aaabee51b67a9bd2a6d3) that lets you [control the type of dithering](https://gpuopen-librariesandsdks.github.io/adl/group__define__dither__states.html). I think having an option for that would be a great addition.