John Novak

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I've already started working on this, @kcgen, as part of removing the soft-limiter and adding the master compressor.

_(This is mostly a note for myself for when I'll pick it again in the future.)_ Okay, this is halfway done. Outstanding items: ``` src/hardware/sblaster.cpp: sb.chan->AddSamples_m8(frames, maybe_silence(samples, MixTemp)); src/hardware/sblaster.cpp: sb.chan->AddSamples_m8(frames,maybe_silence(samples,...

> @johnnovak Great job on the Reverb and Chorus! I been playing Space Quest 2 on Tandy emulation and I like having this with Tandy. > > Just wanted to...

> According to my understanding and Wikipedia, headphone users would probably want crossfeed also for MT-32, Fluidsynth and CD-Audio if possible as these also feature sometimes extreme panning and some...

> Back in the 90's I had a spring external reverb unit on my PC Wow, an analog reverb unit, that sounds pretty cool! I never saw one of those...

> Fully agree; this would be a significant quality of life improvement! I often configure games with only the audio devices they use, and sure enough, I often forget exactly...

> The HPF approach is superior and global :👍, and that unitasker DC offset code can be fully removed 🎉 Cool, and now that we have a float mixbuffer, it's...

@kcgen, these sound examples should make it clear what I was trying to say in that block of text above about my preference of not using the Speex resampler to...

> talking about mangoes.. some our of favorites are the R2E2s Yeah, they're definitely the best! 🥭 The Calypsos are nice too.

Just to understand, has this been fixed then @kcgen ? Is there no difference now compared to the real recordings? I'll test it myself too sometimes, I thought I'd just...