John Novak
John Novak
The WAV format prescribes little-endian byte ordering, so on big-endian architectures one needs to perform endianness-conversion on the sample stream used for audio playback before capturing it to a WAV...
The horizontal mouse sensitivity is doubled in some games. This is not the end of the world as one can you halve the horizontal sensitivity in the config, but it...
If you run Ultima Underworld I with any mouse setting other than `sensitivity = 200` or above, slow physical mouse movements are not registered _at all_ below a certain threshold....
Details in the discussion section of this ticket https://github.com/dosbox-staging/dosbox-staging/pull/1814
Now that the mixer buffer uses floats and a float variant of `AddSamples` has been introduced, quite a few audio device emulations that use floats internally could be simplified to...
## Unlisted commands The `HELP` command makes no mentioning of the following commands (I think I've listed them all). I think they should be included in the list, which would...
What the title says 😄 NukedOPL offers the best emulation accuracy, it provides bit-perfect output compared to the real chips. There's little sense in carrying the other much inferior OPL...
## Consistent handling of enabling/disabling features Currently, boolean flags in the config accept the following values: - true, on, enabled, 1 - false, off, disabled, 0 This is a really...
## Problem Colours appear overly saturated on my MacBook Pro with a DCI-P3 wide-gamut built-in display. The effect is especially noticeable in CGA/EGA games. This is unsurprising because: - DOSBox...
# Overview On real hardware, the actual drawing area (e.g. 320x200, 640x480, etc.) doesn't fill the whole screen but there's always a border around it (usually black). It is possible...