Jerome Etienne
Jerome Etienne
i did some work on the code. 7f10033ef98d41245110f2b1940e0576f00859b7 and c51120ff548858ac0ea2aa96f3e879ac7e1d393a
i did a small bloom for the boilerplate builder maybe we can do something with that
Especially important for threee.js api change, same for threex.js
### What about something similar to three.js - aka the emitter got a scale - `emitter.scale()` getter/setter - and all effects which needs it will use this if needed -...
### what about using three.js scene graph and container.scale ? - does this work ? - try to make it work. it is very eleguant ### result - seems to...
## possible solution - find a generic way to run stuff in worker - currently webworker arent used enougth
## API ``` js var opts = { before: function(){}; exports: { fn0: function(){}, factorial: function(){} } }; var worker = easyWorker.spawn(opts) worker.call('factorial', param0, param1, function()); // or even worker.factorial(param0,...
I dont have much time unfortunate ly. Idea of what they change? On Mar 13, 2014 4:50 PM, "codeclinic" [email protected] wrote: > Hi, > This doesnt appear to be working...
``` js for(var i = 0; i < hist.length; i++){ // update window forward if( i + halfW < hist.length ){ ``` This fix the bug in augmentedgesture.js notice how...
im not sure what you mean by 'make a release' What do you want me to add/do ?