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how to handle scale

Open jeromeetienne opened this issue 13 years ago • 2 comments

  • Various situations use various scale...
  • currently an emitter is require a lot of change for each scale
  • how to handle those variation of scale

jeromeetienne avatar Jul 27 '12 07:07 jeromeetienne

What about something similar to three.js

  • aka the emitter got a scale
    • emitter.scale() getter/setter
  • and all effects which needs it will use this if needed
  • it isnt clear it is possible to do better
    • issue it mean you will have to modify each effect

jeromeetienne avatar Jul 27 '12 07:07 jeromeetienne

what about using three.js scene graph and container.scale ?

  • does this work ?
  • try to make it work. it is very eleguant

result

  • seems to work. aka particles are changing size
  • but particle size doesnt stay proportional to the vertex geometry

jeromeetienne avatar Jul 29 '12 11:07 jeromeetienne