Matt Styles
Matt Styles
Some more possible work arounds: The effect is more pronounced when zooming with sf::view. Rather than zoom try doubling the size of the tmx map, and corresponding textures, to save...
The desktop limitation is purely down to poor mobile support on the part of SFML. So, for now at least, it's desktop only.
Update: I've since created [crogine](https://github.com/fallahn/crogine) which is a mobile oriented framework. It's based upon SDL2 rather than SFML but I've strived to provide a similar API to make switching between...
Nice! I've managed to get enet to build on android for [crogine](https://github.com/fallahn/crogine) so it should be doable - but iOS isn't my thing so I can't say for sure (it...
:/ If I were to hazard a guess the layer chunks are not getting rebuilt properly (the layers are split in to smaller vertex arrays when drawn for easier culling)...
OK thanks for letting me know
A potential fix for this has been pushed to the 'next' branch.
The best approach in this case would probably be to separate the map parsing from the entity building/image rendering as much as possible. This is a lessoned I learned when...
`getRelativePath()` was a legacy function used in the filebrowser window for ImGui - now deprecated by the NFD wrapper. It probably didn't get an *actual* relative file path, it's just...
Hi, thanks for the feedback. This is a good idea. I'd propose to simplify it a bit by making it something like `TMXLITE_EXTERNAL_LIBS` in which case you either use the...