Matt Styles

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If you're only using a preprocessor definition then cmake is quite easy to update. First you'd need a cmake variable somewhere near the top of the file: SET(TMXLITE_EXTERNAL_LIBS FALSE CACHE...

Oh, OK. I'm not really familiar with meson, support was kindly provided by @KingDuckZ and I modified it as best I knew how to work with this update. Thanks for...

Hi! Thanks for this. I'm a little reluctant to add this right now if you say it's not fully tested - however please do keep this up to date with...

Sure! I'll give it a go when I have a moment - if nothing is broken then I'm sure it'll be OK to merge 😁

Use the debugger to step into the map loader when it loads the file - specifically look for this line: https://github.com/fallahn/tmxlite/blob/master/tmxlite/src/Map.cpp#L155 to see what kind of orientation the map is...

OK, thanks! I'll have to look into it.

Could possibly be a mismatch in debug/release builds? If you're not using any external libraries (zstd etc) you can easily add the source for tmxlite directly to your project, which...

The simplest way is to copy the `src` and `include` directories from the tmxlite folder to your project folder. Then (taking this random project I have as an example) right...

OK, glad that works! So the first couple of errors, I can't really help with - there may be a bug in the Visual Studio build with CMake - I...

Do you mean in the OpenGL example? Or does `tmx::Map::getTilesets()` only have a size of 1 after loading the map?