Matt Styles
Matt Styles
I can't say off the top of my head - it's a long time since I updated this library. Would you perhaps be better of with the more up-to-date tmx...
Thanks for the contribution. To pass the CI zstd will need to be added to the cmake file as a dependency. This is somewhat unfortunate as it goes against the...
This would be the way to go, I think, should support be added. If there are more requests for it, or the original author of the PR wants to update...
Ah OK, thanks for clarifying. Perhaps I shall take another look at this in the future.
Hi, you can render individual map layers if you need to, allowing you to render normal sprites in between, for example: ``` ml.Draw(rt, 0); //draw background rt.draw(playerSprite); ml.Draw(rt, 1); //draw...
Hi, sounds like you're on the right track. I also wrote a couple of posts on collision testing which might be useful: http://trederia.blogspot.com/2013/10/collision-detection-with-tiled-maps.html and http://trederia.blogspot.com/2013/06/optimising-collision-testing.html
Hi Make sure you have installed g++, git and cmake via apt. Clone this repository to somewhere: mkdir ~/repositories && cd ~/repositories git clone https://github.com/fallahn/tmxlite.git Then use cmake to build/install...
This looks to be a problem with the cmake configuration in the sdl2 example. Try copying the updated FindTMXLITE.cmake file from the tmxlite/cmake/modules directory to the sdl2-tiled-example/cmake directory.
This looks like a mis-configuration of CMAKE_MODULE_PATH in the cmake file provided with the sdl2 example. Check that this is set to the correct directory. Alternatively try the OpenGL example...
Not entirely sure why - the path should be `assets/demo.tmx` not `data/assets/demo.tmx` so you may have a mistake there (see [this](https://github.com/fallahn/tmxlite/blob/master/SFMLExample/src/main.cpp#L40) line). XCode also expects the assets directory to be...