Clive Galway
Clive Galway
Thinking about this Doc, won't we need to clamp the output to valid values? I think we should maybe add some extra functions to StickOps to handle this.
One InputButton Two EditBoxes - one for Press, one for Release. Allows choosing of deflection amount Checkbox to enable / disable release?
Barrie also observed crash on load of UCR when trying to get joystick names. Have implemented the "Show Joystick Names" option and defaulted to off to attempt to work around...
Currently xbox pads are read via WinMM. The triggers are one merged axis - ie UCR cannot tell the difference between no triggers held and both triggers fully held.
The previews are indeed broken. I have comitted a new version of the plugin that fixes them - you can grab a copy from [here](https://github.com/evilC/UCR/blob/5f33bbf95e58a32f62548e16c87e5c99e3df94fc/Plugins/Core/AxisMerger.ahk) The plugin itself, however, is...
The mouse input in UCR is based off RawInput, and as such a regular mouse reports relative values, not cursor position. Only light guns, touch screens etc report as absolute...
I just have not written the plugin. It would not be too hard to make one, the AxesToMouse plugin could be adapted into a keyboard version
Are you sending vJoy? What is the configuration of the vJoy stick? This version of UCR can only see the first 6 axes of each stick. You may want to...
I take it what you mean by this is that you are multi-boxing and you want to make a given window only able to see a specific virtual stick? This...
Oh, sorry you mean mouse and keyboard output? At the moment, all of UCRs keyboard / mouse output uses AHK's `Send` command, which does not target a specific window. I...