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Implement XInput (XBox controller) for Inputs

Open evilC opened this issue 9 years ago • 2 comments

Probably only need to implement triggers as specific XBox inputs, as the other inputs work fine for XBox controllers.

Use Lexikos' XInput lib?

evilC avatar Sep 06 '16 14:09 evilC

Triggers seem to work ok currently, acting as an additional axis, and can be mapped as is, split to buttons or to axes, etc. Or am I missing something? (I have a X360 controller, is it different on the original Xbox or the newer one?)

georgir avatar Feb 02 '17 22:02 georgir

Currently xbox pads are read via WinMM. The triggers are one merged axis - ie UCR cannot tell the difference between no triggers held and both triggers fully held.

evilC avatar Feb 03 '17 10:02 evilC