Doug Binks
Doug Binks
@JuanDiegoMontoya Do any of the GLFW tests show the same issue, and have you tried testing the Dear ImGui GLFW + Vulkan demo? I would also check that have your...
On my machine (Win11 + 7900 XTX with 24.5.1 driver) the `triangle-vulkan` test resizes properly, although during resizing there is a slight lag between the window size and the rendered...
Can I just check that this is after resizing, not during (no video or image required)?
After updating to AMD driver 24.7.1 I still cannot replicate the issue. I am wondering if there might be a [game hook such as Nahimic](https://github.com/ocornut/imgui/issues/4542), which is known to cause...
> Resizing the window any amount makes it seemingly "forget" about the decorations, leading to the pictured artifacts This leads me to believe this is likely outside the scope of...
@deccer: > I'm getting a white region inside the newly extended window too the first time i resize the window, any resize afterwards (slowly or erratically) shows the normal black...
Glad you were able to solve this!
There is no function for this in GLFW, though it could be implemented on top in a number of ways.
Could you try running the tests or examples from the GLFW source? This would help narrow down the problem. The easiest way to do this is just use cmake with...
I thought I would add some further information. The symbol `wglMakeCurrent` in GLFW is a macro for `_glfw.wgl.MakeCurrent` which is loaded from `opengl32.dll` by https://github.com/glfw/glfw/blob/master/src/wgl_context.c#L433-L434 If you put a breakpoint...