Doug Binks
Doug Binks
Copying the output of the MacOS run of glfwinfo here for more information: ``` Error: NSGL: Failed to find a suitable pixel format GLFW header version: 3.5.0 GLFW library version:...
#2080 is related
GLFW has a number of platform specific hints already, so a PR for this would likely be acceptable.
Out of interest can you rework the application to call init after changing the `DISPLAY` environment variable? A change to add per window displays would be pretty large, since the...
Yes, a new function `glfwInitHintString(int hint, const char* value)` similar to `glfwWindowHintString(int hint, const char* value)` looks like the way to do this.
Yes, this is expected, as Windows does send a size message of 0,0 when minimized. I do not think GLFW can guarantee *exactly* the same behaviour on all platforms. In...
Without considering this in depth I'm not sure.
See issue #2139 which also has a solution.
Could you try the following GLFW cmake starter (instructions in the readme) and let me know if it works or fails? https://github.com/juliettef/GLFW-CMake-starter
@SalaheddineSTA have you tried: https://github.com/juliettef/GLFW-CMake-starter