Doug Binks
Doug Binks
Did the original version, without changes, work for you? EDIT: remember you need to clone the repo recursively to get the GLFW code as per the readme.
I'm a bit busy at the moment so will just write up some quick info: > I do wish to make a contribution to fix this, but I'm not sure...
No problem - however do leave this issue open until the PR is merged or this issue is otherwise resolved.
I've marked this as support rather than an issue as I think you are asking for help with understanding how to properly use input at low framerates, and because I...
> Note that the black arrow represents what is stored in a struct representing the state of the keyboard which gets written to in the keyboard callback. Ah, I understood...
The documentation is correct, so any deviation from this behaviour is either a code issue or the window has not lost input focus. The code for `_glfwInputWindowFocus` in `windows.c`, a...
All the operating systems / window systems supported by GLFW have cursor positions in screen coordinates, and so this is what GLFW exposes. The [coordinate system is discussed in the...
I've labelled this as a support issue (question) as I think you're looking for help with Vulkan in achieving what you want. If this is instead an issue report let...
> when I resize my window, this happens > Was kinda hoping someone might have some insight into what dragging the window does in glfw When you resize a GLFW...
I was able to get time to test my own projects and also Dear ImGui GLFW + Vulkan demo (which my Vulkan code is somewhat based off), and both work...