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Would it be possible to add light theme to editor 2? Dark theme is not very comfortable.

feature

Forum request by pkeod: http://forum.defold.com/t/blank-template-project-for-use-with-editor-2/7757/6

feature

Forum: https://forum.defold.com/t/resizing-defold-editor-2/18358 > Hello I’ve updated drivers on my Windows 10 PC, and the editor 2 have an issue during the resize of the window or during the resize of...

serious
jdk

It looks really cool, it's very simple to implement and, more importantly, it makes Defold's title bar consistent to the theme of the rest of the OS. You just [need...

feature
quick-win?
simple

### Expected behaviour Colors should be the same as in full size window. ### Actual behaviour Colors are change, looks like alpha added. ### Steps to reproduce Create distance field...

engine

We currently assume a fixed `1/60` time step when updating animations. I believe this was done to achieve stable deterministic updates of particle systems quite some time ago. These days...

serious
quick-win?
embarrassing
simple

### Expected behaviour The font size gets increased. ### Actual behaviour Keyboard shortcut does not work as it should. ### Steps to reproduce I tried to increase the font size...

duplicate
serious

I hope I'm making a stupid mistake. :) ### Expected behaviour The font should be rendered correctly. ### Actual behaviour The font looks like been trimmed, see the picture. ###...

serious
more-info
engine

### Expected behaviour Able to change proeprty defaults of custom script properties from editor. ### Actual behaviour Editor throws error. ### Steps to reproduce I have a bunch of go...

serious
editor

It just shows the splash screen continuously, here the error running the program from console: `com.jogamp.opengl.GLException: Graphics configuration failed [direct caps, eglGetConfig/chooser and fixed-caps(1-3)] at jogamp.opengl.egl.EGLGraphicsConfigurationFactory.chooseGraphicsConfigurationStatic(EGLGraphicsConfigurationFactory.java:317) at jogamp.opengl.egl.EGLDrawableFactory.evalConfig(EGLDrawableFactory.java:1060) at jogamp.opengl.egl.EGLDrawableFactory.createMutableSurfaceImpl(EGLDrawableFactory.java:1072)...