Daniel Ilett
Daniel Ilett
shaders-wall-cutout
A shader effect which cuts a hole in the wall to prevent an object being obstructed.
bytesize-refraction
A bytesize effect for simple glass-like refraction in Unity Shader Graph.
ps1-affine-shader
A recreation of the PlayStation 1's affine texture mapping in Unity.
shaders-6grass
Six varied methods for drawing grass with a range of use cases.
shaders-botw-bomb
A shader and visual effect made in Unity to recreate the remote bomb from Zelda: Breath of the Wild.
shaders-fullscreen-outlines
A post-processing shader to add thin outlines to objects in Unity URP via Shader Graph.
shaders-gaussian-blur
A Gaussian blur post processing effect for Unity 2021 URP.
shaders-halftone
A halftone shader created with Shader Graph for use in the Universal Render Pipeline
shaders-pmd
A drawing shader based loosely on Pokemon Mystery Dungeon: Rescue Team DX's art style.