shaders-pmd
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A drawing shader based loosely on Pokemon Mystery Dungeon: Rescue Team DX's art style.
Pokémon Mystery Dungeon-style Drawing Effect in Unity Shader Graph and URP
A drawing shader based loosely on Pokemon Mystery Dungeon: Rescue Team DX's art style.

Overview
This project contains a shader graph for creating a sketching effect that is reminiscent of the art style of Pokémon Mystery Dungeon: Rescue Team DX. The effect is made up of an outline shader which uses the classic "flip faces, explode the mesh, render black" trick, and a separate shader which uses a drawing texture to make the object look like it's being sketched. An accompanying tutorial is available on danielilett.com.
Software
This project was created using Unity 2019.4.0f1 and Universal Render Pipeline 7.3.1.
Authors
This project and the corresponding tutorial series were written by Daniel Ilett. Follow him on Twitter for more gamedev tutorials and for the new Bitesize Gamedev series, which featured the outline shader!
Release
This project was released on October 9th 2020.