Todor Imreorov
                                            Todor Imreorov
                                        
                                    Here are some links @rosshadden is mentioning: https://love2d.org/forums/viewtopic.php?f=3&t=82956 Ross> I would love to join, but I don't event know where to begin. love2d is particularily interesting to me, but I...
@ndee85 There is an interesting new development with spine2d json filetype: The Defold engine developers, who have been supporting it for a while now just made an announcement about dragonbones:...
@cesarpachon The dragonbones editor is written in adobeair, which unfortunatelly is no longer supported for linux. That is why they haven't ported it is my guess. However it is not...
It looks like somebody has created a dragonbones runtime via a Godot module for Godot 2: https://github.com/sanja-sa/gddragonbones The goal now would be to get it ported to Godot 3 or...
An inkscape exporter would be awesome to get
Procedural animation tools would be amazing to have in blender! Be it for 2d or 3d animation On 9 Mar 2016 12:06, "alabd14313" [email protected] wrote: > I know you said...
Skinning is not being saved in the exported json file at all. So while you may have the tools to do it in blender, you can not yet export it...
Spine2d and creature also export to json, but supports skinned meshes On 13 Mar 2016 09:08, "NathanLovato" [email protected] wrote: > The JSON export is designed so that you can get...
it can be applied to landscape too - but in that case I need to change how it decides to run in this mode. The goal of it being a...
it would be nice if chickenpaint could also store the gui state to localStorage. That way when someone uses it - it remembers the position and collapse state of palettes...