Todor Imreorov
Todor Imreorov
I can do it easily as an external editor, but will first need to get the parsing merged in the other pr. I think the bundling part of the job...
Well it would be harder to add it as a component, but will also mean the editor will work in gdevelops web version. As far as bundling it as an...
Not necessarily. I see that more as another problem. Entities and enums are still a part of the tilemap object, which you are only editing in the bundled ldtk editor....
I can try to add setters/ getters to do it in the current ldtk parser pr On Mon, 6 Sep 2021, 22:58 Silver-Streak, ***@***.***> wrote: > I would *really* like...
It looks like I need to get to pixi renderer that gdevelop uses in order to register this now `pixi>core> Renderer.registerPlugin('tilemap', TileRenderer as any);` https://github.com/pixijs/tilemap/issues/124#issuecomment-884005578 @4ian what would be the...
I think I can use this to get to the renderer in the runtime.Now how to do it in the ide ``` const pixiRenderer = runtimeScene .getGame() .getRenderer() .getPIXIRenderer(); ```...
InstancesEditor has this line ``` this.pixiRenderer = PIXI.autoDetectRenderer( { width: this.props.width, height: this.props.height, preserveDrawingBuffer: true, antialias: false, } // Disable anti-aliasing(default) to avoid rendering issue (1px width line of extra...
I managed to pass it through and register this as a pixi plugin. Now ther is another issue however  PIXI.utils method is missing? I do seem to have it...
> @blurymind question on this: > > Would it be possible to have it surface int grid and entity data in the parser, even if it's not utilized in the...
@4ian for some reason I now get this crash when clicking on an instance, I wonder if its missing something on the c++ engine still  The tilemap properties are...