Todor Imreorov

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Dragonbones also has FFD and mesh binding: https://www.youtube.com/watch?v=xUfosRr9fY4 https://www.youtube.com/watch?v=XPH_ZBzCtfY They also released this new feature trailer: https://www.youtube.com/watch?v=M8QmyDdYjiM

@ndee85 this is awesome news!! :+1: It will make it possible to export the coa tools animation data to Unity3d and cocos2d, among other major game engines. Not just Godot....

@ndee85 you are making an incredibly fast progress with this! Maybe Godot devs might make an importer for the dragonbones json file instead of spine's -it would save the effort...

The more software that supports one open file standard, the better it is for the open source community and the file standard. :) Unlike the proprietary tools, we don't need...

The cocos2d runtime has been updated 10 days ago, so it should support the latest features of the file type :) On Fri, Oct 7, 2016 at 6:40 AM, Andreas...

@pixelpicosean the actual format does not require extending to work better in coccos and is a bad idea to fork it and make it incompatible with unity and other already...

But for animation features its an open format, so perhaps it can be extended without forking a new file standard :) it would be good to communicate with the community...

@adamearle I don't think you understand the advantages of using json animation data in a game engine. And honestly - we do intend to use blender to export it, so...

thank you @ndee85 !! I am going to test this asap on Unity3d during the weekend. I'm afraid I don't use cocos2d and don't like javascript, so I can't be...

Thank you @ndee85 . Quite a lot of features so far , coa tools is almost on par with the dragonbones editor! For mesh vertex keying - perhaps using blendshapes?...