miguel
miguel
@creadicted there is a deeper issue here and I think I know what @and3rson is getting at here: A node can be in `RUNNING` state (within a Sequence* or Selector*)...
@kaluluosi this is actually a great idea! I might do it via a git sub-module + command, though. If I apply changes in the future to https://github.com/bitbrain/godot-tutorials (e.g. upgrading to...
@kaluluosi I am mostly quite busy but we have already quite a large community (600+ members) that are probably very happy to help! [Feel free to join our Discord](https://discord.com/invite/CKBuE5djXe) and...
In terms of naming, I am rather hesitant to rename any node classes as this would break things for people. I aim to not do any major renaming. Perhaps in...
After testing this it looks like this does not quite work: ``` > [0] std::_Atomic_storage::load (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.32.31326\include\atomic:912) [1] std::_Atomic_storage::load (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.32.31326\include\atomic:912) [2] SafeNumeric::conditional_increment (C:\Users\Miguel\Documents\godot\core\templates\safe_refcount.h:123) [3] CowData::_ref...
> since String callback are not inited @bruvzg could you elaborate on this? I am not a C++ expert (coming from Java world) and still learning all these things.
@CedNaru I'll make sure to cherry-pick the fix for this onto https://github.com/utopia-rise/fmod-gdnative/pull/123 once someone raised a PR for this.
@CedNaru perhaps we could enable that ALL flag by default.
As discussed an `FmodAudioServer` that can be accessed via `getSingleton()` might be a great foundation. This server then could be used to implement all other nodes accordingly. The main difference...
@CedNaru this means however that we will have to rely on an autoload singleton still - unless there is another way to somehow connect to the Godot process thread to...