miguel

Results 162 comments of miguel

@pietru2004 the same issue can be observed when using this project https://github.com/shomykohai/advanced-quest-system-example/tree/9a7c26167e76d54ce2cc3be8f7389de5bfd6bb30

> Any ideas when will 1.0 release will happen? Once all these bugs are resolved: https://github.com/bitbrain/pandora/issues?q=is%3Aissue%20state%3Aopen%20milestone%3A1.0.0 I cannot give a when, because it takes time to solve all these issues.

One more thing: could we set up an array like this in the demo project so we can see how it is stored in data.pandora?

LGTM - @imothee happy for me to merge this or is there something missing?

Let's merge this - in case there are any issues with this approach we can refactor it.

@imothee any progress on this? The tests are failing. Btw, you only gotta support Godot 4.2 onwards, no need any longer to remain backwards compatible with Godot 4.0/4.1

Also ensure that property configuration gets moved up, too!

@pietru2004 this is a Godot bug - icon .svgs need to be 16x16 pixels. Try the same with `@icon("my-icon.svg")` on custom scenes and you see a terrible surprise.