DracoUnity
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Draco 3D Data Compression Unity Package
I've tried to disable Burst compile, but it doesn't work
Hi! I have a model with UV coordinates and vertex colors that crashes the whole editor when trying to encode it. The last line to be executed before crashing is:...
Had a hard time trying to figure out why I couldn't access the DracoEncoder from other scripts. This minor change makes the Draco encoder accessible at in `Assembly-C#` (runtime). According...
This error occurs when using some sample files from the draco repository, such as https://github.com/google/draco/blob/master/testdata/pc_kd_color.drc Full error text: ``` ArgumentException: Invalid vertex attribute format+dimension value (UNorm8 x 3, data size...
Seems when trying to import a file that uses Draco mesh compression in 2020.3.25f1, the import fails with an error message regarding the entry point not being found:  **Versions**...
See https://github.com/atteneder/DracoUnity/issues/45 for discussion
Depends on https://github.com/atteneder/draco/pull/5 Resolves https://github.com/atteneder/DracoUnity/issues/36 I'd also like to extend the unit tests to include point clouds; so if we can resolve https://github.com/atteneder/DracoUnity/issues/45 I'll do that too.
As i know that this plugin is not supporting ios simulator, i tried to remove the file from packages with a IPreprocessBuildWithReport script when building for simulator. This way i...
The decoder already has an (optional) space conversion option, that converts from glTF to Unity coordinates: ```csharp public DracoMeshLoader(bool convertSpace = true) { this.convertSpace = convertSpace; } ``` The encoder...
The static class public static class `DracoEncode` or its methods like `EncodeMesh` are not accessible. This is on Unity 202.3.22f1 with Draco 4.0.1