Andrés

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Yeah I think my mounting code is a bit.... bad in this regard, I think @realnc rewrote most of it, but I like the idea of it basically emulating the...

that's because there is no such thing, I just hacked it On Wed, Jan 19, 2022 at 7:05 AM Nikos Chantziaras ***@***.***> wrote: > Hm. I can reproduce this. It's...

Stuff that the core writes should go in save. other cores are doing it wrong.

https://www.vogons.org/viewtopic.php?t=41853 https://github.com/realnc/dosbox-core/tree/keko The patch only allows software rendering for now because I don't know how to implement a GL core.

I don't think fullscreen switching would be a problem when running as a libretro core. As far as I understand, what we need to do for opengl is basically implement...

I don't think this is an issue per-se. More like a misunderstanding of what the system is and what it's not. That's why there are core and game remap files....

Yes that's what I was suggesting with this: > core remap -> core / controller specific remap -> game remap Instead of it being callback based I would expect the...

That would be amazing, for the libretro core I could make a single libretro core run two instances if you can help me to link them :)

I wanted to start working on that, so I have a core that runs 2 instances (thanks to @bparker06 for helping me with the blitting issue) ![image](https://user-images.githubusercontent.com/1721040/35475036-965aa7ba-0365-11e8-9143-16610646225b.png) But I have...

Errr... fixed the slowdown by commenting the audio_callback from GB2... guess that means I need to try to hookup serial now 📦