SFGraphics
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Object oriented OpenGL wrapper and rendering library using OpenTK
Tests should be added to ensure data sizes and mipmap counts are validated.
The helper class is way too long. A lot of the code is repeated.
Add a project for drawing geometric primitives using GenericMesh. - [ ] Add project to release - [ ] Add documentation Shapes: - [ ] Plane - [x] Rectangular Prism/Cube...
This will require more thorough unit tests in addition to an additional gui example to verify the shaders produce the desired output.
3D textures can be used for color LUT textures and other volumetric effects. - [x] GL.TexImage3D() - [ ] GL.CompressedTexImage3D - [ ] Add RGB LUT to example project -...
This should be the default shading mode. The generator should check for the presence of a normals attribute.
All attributes should be properly initialized with data to avoid crashes when attempting to draw. This is not an issue that can be fixed at runtime and can result in...
This will require some sort of rendering to test. Both correct swizzling and pixel locations should be tested.