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Object oriented OpenGL wrapper and rendering library using OpenTK

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Most constructors don't require a description, so the redundant info can be removed.

code quality

This will greatly improve rendering performance. Many of the validation checks are redundant. For a generic material, the checks should only be performed once per shader.

enhancement

OpenTK 4.0 targets .net standard 2.0. Most of the libraries could be moved to also target .net standard. Anything involving System.Drawing can be moved to another library and extension methods...

enhancement

- [x] Read a simple model format (wavefront obj) - [x] Use a generated shader - [ ] Load shaders from binary - [x] GenericMesh for rendering - [ ]...

enhancement

The tests should account for different aspect ratios and camera orientations.

unit test

This is not a part of OpenGL 3.30 core. [Specification](https://www.khronos.org/registry/OpenGL/specs/gl/glspec33.core.pdf)

question

- [ ] Creating a custom GenericMesh class - [ ] Loading textures - [ ] Creating a shader

wiki

I'm not sure how useful this will be.

enhancement
question