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Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University

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I downloaded the ExampleContent and ParagonGideon file and put them in the instucted position, but sadly found that the Gideon had no color and the blueprint could not be found....

Due to the pooling system you can get a crash in USProjectileMovementComponent::Reset(). We need to check with HasbeenInitialized() if the movement component is already initialized before initializating it again. //...

The repository does not contain `.gitattributes` file and Content folder uasset files does not stored with Git LFS. Sample contents of `.gitattributes` ``` * text=auto # UE file types *.uasset...

/Users/Shared/UE_5.5/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/DotNet/8.0.300/mac-arm64 Running dotnet Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll ActionRoguelike Mac Development -project=/Volumes/T7/GameCoder/repos_GAME_cpp_unreal/tomlooman/ActionRoguelike/ActionRoguelike.uproject -WaitMutex -FromMSBuild Log file: /Users/pzy/Documents/Library/Application Support/Epic/UnrealBuildTool/Log.txt Using 'git status' to determine working set for adaptive non-unity build (/Volumes/T7/GameCoder/repos_GAME_cpp_unreal/tomlooman/ActionRoguelike). Creating makefile for ActionRoguelike...

Reproduce: 1. Normally build and package a Development game 2. Launch the game, and we are able to see the Menu level 3a. Click "Host", crash happens 3b. Click "Conenct"...

1> Running UnrealHeaderTool "E:\project\ue_engine\professional_game_dev_in_c++\ActionRoguelike\ActionRoguelike.uproject" "E:\project\ue_engine\professional_game_dev_in_c++\ActionRoguelike\Intermediate\Build\Win64\ActionRoguelikeEditor\Development\ActionRoguelikeEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\hejundong\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed 1>E:/project/ue_engine/professional_game_dev_in_c++/ActionRoguelike/Source/ActionRoguelike/Public/SProjectileBase.h(25): error : Class 'UCameraShake' not found. 1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(51,5): error MSB3073: The...