go-oauth2-server
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Error compiling with UE5.5
/Users/Shared/UE_5.5/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/DotNet/8.0.300/mac-arm64 Running dotnet Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll ActionRoguelike Mac Development -project=/Volumes/T7/GameCoder/repos_GAME_cpp_unreal/tomlooman/ActionRoguelike/ActionRoguelike.uproject -WaitMutex -FromMSBuild Log file: /Users/pzy/Documents/Library/Application Support/Epic/UnrealBuildTool/Log.txt Using 'git status' to determine working set for adaptive non-unity build (/Volumes/T7/GameCoder/repos_GAME_cpp_unreal/tomlooman/ActionRoguelike). Creating makefile for ActionRoguelike (build metadata has changed) Choosing MODERN XCODE based on .ini settings Parsing headers for ActionRoguelike Running Internal UnrealHeaderTool /Volumes/T7/GameCoder/repos_GAME_cpp_unreal/tomlooman/ActionRoguelike/ActionRoguelike.uproject /Volumes/T7/GameCoder/repos_GAME_cpp_unreal/tomlooman/ActionRoguelike/Intermediate/Build/Mac/ActionRoguelike/Development/ActionRoguelike.uhtmanifest -WarningsAsErrors -installed Total of 0 written Reflection code generated for ActionRoguelike in 1.801432 seconds Waiting for 'git status' command to complete Building ActionRoguelike... Determining max actions to execute in parallel (8 physical cores, 8 logical cores) Executing up to 8 processes, one per physical core Using Unreal Build Accelerator local executor to run 7 action(s) Storage capacity 40Gb ---- Starting trace ---- UbaSessionServer - Disable remote execution (remote sessions will finish current processes) ------ Building 7 action(s) started ------ [1/7] Compile [Apple] SharedPCH.Engine.Project.ValApi.Cpp20.h (UBA disabled) [2/7] Copy libsteam_api.dylib (UBA disabled) [3/7] Compile [Apple] Module.ActionRoguelike.cpp In file included from /Volumes/T7/GameCoder/repos_GAME_cpp_unreal/tomlooman/ActionRoguelike/Intermediate/Build/Mac/arm64/UnrealGame/Development/ActionRoguelike/Module.ActionRoguelike.cpp:36: /Volumes/T7/GameCoder/repos_GAME_cpp_unreal/tomlooman/ActionRoguelike/Source/ActionRoguelike/Core/RogueGameModeBase.cpp:273:23: error: use of undeclared identifier 'FWindowsPlatformTime'; did you mean 'FGenericPlatformTime'? 273 | uint32 CyclesStart = FWindowsPlatformTime::Cycles(); | ^~~~~~~~~~~~~~~~~~~~ | FGenericPlatformTime /Users/Shared/UE_5.5/Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformTime.h:42:8: note: 'FGenericPlatformTime' declared here 42 | struct FGenericPlatformTime | ^ In file included from /Volumes/T7/GameCoder/repos_GAME_cpp_unreal/tomlooman/ActionRoguelike/Intermediate/Build/Mac/arm64/UnrealGame/Development/ActionRoguelike/Module.ActionRoguelike.cpp:36: /Volumes/T7/GameCoder/repos_GAME_cpp_unreal/tomlooman/ActionRoguelike/Source/ActionRoguelike/Core/RogueGameModeBase.cpp:327:21: error: use of undeclared identifier 'FWindowsPlatformTime'; did you mean 'FGenericPlatformTime'? 327 | uint32 CyclesEnd = FWindowsPlatformTime::Cycles(); | ^~~~~~~~~~~~~~~~~~~~ | FGenericPlatformTime /Users/Shared/UE_5.5/Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformTime.h:42:8: note: 'FGenericPlatformTime' declared here 42 | struct FGenericPlatformTime | ^ 2 errors generated. Trace file written to /Users/pzy/Documents/Library/Application Support/Epic/UnrealBuildTool/Log.uba with size 4.4kb Total time in Unreal Build Accelerator local executor: 16.22 seconds Total execution time: 26.81 seconds