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Work in progress prototype for the Chisel Level Editor, for Unity

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It would be beneficial to have an extrusion function similar to RealtimeCSG.

enhancement

#### Implements #286 at a basic level and can possibly close #114 at a later time, but still needs a bunch of optimization. Notes were left in the header of...

enhancement

I'm running 2021.2.7f1 with Chisel at rev. 78e58ba When trying to change brush operation in the property inspector, no matter the type of brush, nothing changes in the internal representation...

bug

So we can quickly see all materials / surface assets (#113) and select one

enhancement

This asset would contain: - Material - PhysicMaterial - Renderable/Collidable etc. flags (.. essentially a **ChiselBrushMaterial**) - additional payload data (somehow) such as sound effects This would allow us to...

enhancement

Steps to reproduce: - Create any round brush (sphere, cylinder, capsule, etc.) - Set its side count by rapidly changing it from a small value to large value or a...

bug

When editing a brush and "merging" two sides together it seems to run in an infinite loop inside BrushMesh.IsConcave(). ![image](https://user-images.githubusercontent.com/429147/73788647-b2988900-479d-11ea-9de9-e6b6c02cf735.png) (moving the bottom surface to the top one hangs it)

bug

There are several CSG bugs, most of them seem to have to do with merging vertices

bug

- position of cursor is not correct when ray-casting on top of mesh because it's ignoring it when not selectable - right now we can select individual brushes that are...

bug

![features_tool_merge](https://user-images.githubusercontent.com/7905726/111593803-a49f9f00-87ca-11eb-8749-27a369353a88.gif)

enhancement