Chisel.Prototype
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Create Surface Asset that contains all Surface Properties
This asset would contain:
- Material
- PhysicMaterial
- Renderable/Collidable etc. flags (.. essentially a ChiselBrushMaterial)
- additional payload data (somehow) such as sound effects
This would allow us to drag & drop all surface properties together all at once
We should probably turn ChiselBrushMaterial into an asset (we can discuss a better name) and modify the UX so that it no longer looks like that each polygon has it's own settings. All polygons would reference a ChiselBrushMaterial instead. So if someone wants to change the "renderable" property, they'd have to create a new asset.