Sander van Rossen

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- Every submodel must know which brushes belong to it - give each submodel a unique ID - set this on every brush that belongs to a submodel - every...

Partially implemented in #268 (needs improvement)

Hi @BryanHaley! There should be a Cut method already for the BrushMesh You could start with making a cutting tool for a ChiselBrush, which is a generic brush If you...

We should probably turn _ChiselBrushMaterial_ into an asset (we can discuss a better name) and modify the UX so that it no longer looks like that each polygon has it's...

If we build a 2D shape editor, we probably could re-use some of the code for this (or the other way around)

And yes, we should definitely do this! It'll help for those those situations where you need to precisely place a texture on a surface/multiple surfaces that have a difficult shape

Fixed the majority of the crashes for this situation, if you try really hard you can still cause it to crash There are definitely still problems with the Shape, but...

From what I can tell the remaining problems mostly have to do with polygons being collapsed into nothing (because their vertices are too close) and there's a mismatch in the...

Well every time there's an exception the whole clean up part of the algorithm gets skipped .. :-/ The clean up code is in a "finally" scope but sadly dots...