Robin Kertels

Results 437 comments of Robin Kertels

> Personally think it depends on NvAPI to use 64bit atomics in shaders. Exactly that.

No, the vkd3d-proton shader compiler(s) would have to be aware of it.

Can you try it with a DXVK master build? It might check the feature level on a D3D11 device and DXVK has returned something

> or possibly apitrace (not sure it would run on d3d12 and this game?) Unfortunately apitrace is too broken with Diablo 2 to be useful.

You need to use a special build of vkd3d-proton that has trace enabled. The logs you uploaded doesn't have any trace lines.

This time the link is inaccessible here. HTTP 403. ;P

RT support in vkd3d-Proton and especially in RADV is experimental right now and disabled by default. You need to enable it with the following environment variables: `RADV_PERFTEST=rt` and `VKD3D_CONFIG=dxr,dxr11`. I...

Step 1: Remove the vkd3d-proton d3d12 and dxvk dxgi.dll from the games folder. Step 2: Launch the game and play it.