HackerPoet

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This was originally for Python 2.7. I have since upgraded my setup, but have not ported this project.

I specifically had mine set up to compile with MT and all static libraries so that my executables don't need additional installers or runtimes. SFML did not have precompiled versions...

The purpose of the program was to make the video (and for me to have fun with). This is not meant to be well-maintained cross-platform fully-working codebase. I don't have...

This is a known issue, the colors don't currently work with variables yet. I'll hopefully push in a fix for this soon.

Yes, I just pushed in some changes including a proper update of the depth map. The depth is in the range 0.0 to 1.0 where you can multiply by MAX_DIST...

The exact method I use and explained in the video is impossible in Unity. But you can achieve the same effects in my video with some other tricks as long...

The Python source will definitely run in Linux. The executable will run too if you use Wine.

For cellular automata (at least 2D automata), you don't really need an engine like this to simulate the effect. You can just place portals on the grid that connect to...

Unfortunately, there is so much more 'space' in hyperbolic space compared to euclidean space, that things must get exponentially compressed in order to project it into normal euclidean space. There...

@marcofs They were all hard coded. I selected which triangles I wanted to use for collisions, copied the line, and then replaced the 'f' with 'c'. If you just want...